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Refer to the red arrow to see what I mean.Ĥ. Click on Material in the right corner and select Tunic. To do this, we're going to need to attach a texture to the figure to get the desired look. The look that I'm going for is that of an old musketman's coat. As you can see, the Greek Armor tunic (by Kinboat) is still untextured.
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Clicking this will open the material room interface.ģ. You'll find a tab at the top of your Poser program titled Material. The unit used as reference is my Prussian Line Infantry (1740).Ģ. I'll explain the process step by step, and with the help of images.
Poser pro clothing how to#
If used properly, a resourceful nit-maker can create various illusions that completely expand the possibilities of how to use figures to get units the way that is desired. This method is, in my opinion, one of the most important in getting figures to look a certain way, and can effectively help to make or break a unit. However, you can also specify whether or not only certain areas of the figure are to turn invisible. This tutorial will hopefully help even the hardest learner!īasically, you can tell figures to turn invisible, or not. Since Micaelus asked me some questions regarding transparency settings on figures with the intent of achieving certain looks, I decided to make a tutorial so that anybody else with similar questions could simply look it up here in the future. Transparency Texturing Tutorial For Poser Figures
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